Project Recap
This project eventuated due to me attending a game jam during the semester break after 2019 T1. I worked with a colleague who was a game developer and we were tasked with making a game Involving mushrooms and using a FMOD we implemented the sound effects for the game and were successful in the tight time frame. I met a contact name Brendan who was also another game jam attendee and was introduced into making the sound assets for their sci-fi inspired game which will be used to enter into a Swedish game competition for game development students.
Week 1 (Pre-Production and goal alignment)
Within this week we formed a team quickly
Aligned academic goals with the Swedish project owner
Set about defining the required assets to be produced for the final game
Planning for a virtual object creation for the
Completed the Project plan and prepared to be confirmed next week
Week 2 (Pitch finalization and learn advanced FMOD integration methods)
Week 3 (Asset creation and Score composition)
Week 4 (Finalizing assets and score then building FMOD integration)
Week 5 (Integrate and test the sound assets within Unity and program game engine)
Week 6 (Test and refine final build and tweak sound files to suit)
Week 7 (Delivery final product)
Project Progression with regards to timeline (In progress)
(Insert Gannt chart)
What was the final outcome?(In progress)
(Insert the final outcome video)