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  • Writer's pictureClement Chan

Sci-Fi Horror survival game Post Mortem (In Progress)

Project Recap

This project eventuated due to me attending a game jam during the semester break after 2019 T1. I worked with a colleague who was a game developer and we were tasked with making a game Involving mushrooms and using a FMOD we implemented the sound effects for the game and were successful in the tight time frame. I met a contact name Brendan who was also another game jam attendee and was introduced into making the sound assets for their sci-fi inspired game which will be used to enter into a Swedish game competition for game development students.


Week 1 (Pre-Production and goal alignment)

  • Within this week we formed a team quickly

  • Aligned academic goals with the Swedish project owner

  • Set about defining the required assets to be produced for the final game

  • Planning for a virtual object creation for the

  • Completed the Project plan and prepared to be confirmed next week


Week 2 (Pitch finalization and learn advanced FMOD integration methods)



Week 3 (Asset creation and Score composition)



Week 4 (Finalizing assets and score then building FMOD integration)



Week 5 (Integrate and test the sound assets within Unity and program game engine)



Week 6 (Test and refine final build and tweak sound files to suit)



Week 7 (Delivery final product)



Project Progression with regards to timeline (In progress)


(Insert Gannt chart)


What was the final outcome?(In progress)


(Insert the final outcome video)


What made the project successful?(In progress)


What were the challenges faced?(In progress)

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Project Augustine - Demo Video

This is a project where I created the sound assets and also created the music for the scenes Music Composition ADR Recording Sound integration using FMOD Workflow with Creative lead Project reception

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