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Week 4

  • Writer: Clement Chan
    Clement Chan
  • Jun 18, 2019
  • 3 min read

Updated: Jul 10, 2019

What happened during the week?

Monday

  • Spent 5 hours creating scratch track for the sci-fi backing scene in Project 1

  • Spent 3 hours working on the Genre analysis


Tuesday

  • Worked with Joe to create Foley assets in 8024 and created gore sounds 11:30am to 1:30pm

  • During class held a short one on one session with Rose and discussed possible projects for the second part of the studio 2.

  • Researched production techniques for my own articles

  • Cleaned up the recordings from the Foley session for 3 hrs and made the clips usable for final production


Wednesday

Spent 4 hours Cleaning up the audio assets for the foley project for the


Thursday

recording done in Cast Away, re-amping a speaker outside and recording it to make it sound like he's shouting in an open space.


During this session Conner gave a short introduction to his life before SAE and how he came to be in his chosen field. The take away message I realized from his short introduction was that if you want to make it into the live sound scene you will need to work your but off. Also that when you first start out it could mean that you will have to work for free for a while before people will take you seriously. Another take away point from the class session was that the live sound industry consists of a small group usually a FOH engineer, Stage sound and Monitors.


What usually determines a the setup for the PA company is the "line up" or artists. Every large scale event will usually consists of a large lineup of performance gigs that will ultimately decide what gear will be deployed at the gig.


Once a company accepts the chosen gig the event managers will usually send a document usually called a "Festival Patch" which will outline the gigs that are to be performed as well as the channels needed by the performing artists or band.


The information that goes into these Festival patches are written and updated by each band's "Tech Rider" this persons job is to understand what equipment is needed by the band and communicate the technical requirements like, Microphones used, cables and pre-amps as well as any specific audio gear that are required to be setup on the day of the performance. The Tech Rider will also submit the "Stage Plot" which will map out where the bands equipment will need to be before they go onto the stage. With regards to placing equipment and gear on stage for a performance the stage is split into small rectangular sections with the front of the stage facing the audience being called "Down stage center" moving back it is called "Center" then all the way back it is called "Upper Stage Center". The "Stage left" side (when looking out at the audience from the performers perspective) of the stage is referred as FOH Right is labelled the following "Down stage left", "Center Stage Left" and "Upper Stage Left". This naming convention originated from the last few centuries in Europe where stage performances where performed on a convex stage performed at an amphitheater and was designed in such as way so that all the patrons could see the cast in the back of the stage. ( Insert link to historical evidence).


This is vital information that will need to be submitted to the even organizers so that the PA company personal will have a copy of the materials needed so that they can setup the correct gear and maintain consistency of performance.


The PA company personal will then prepare an "Input List" which is essentially a channels list that will go into the Festival Patch document.


Interesting notes to remember:

  • PA is short for "Public Address"

  • Rule of thumb for Delay settings for speakers setup as delay towers in a crowd, 1foot away = 1 m/s delay


Saturday

Worked from 10:30am till 5:30pm on the sound design for our project work

During this time we recorded the following sounds

Blood splatter -

We used a pot of water and a small sauce pan to flick water into the air to create a illusion of blood splattering sounds. To achieve this I learnt that flicking the water up and letting it drop down onto the ground was a great sound to capture. Also if we splashed the sound onto the ground with great force it created an extremely satisfying wet yet gruesome noise that fitted the scene.


Flesh bat walking - After watching the flesh bat walk around the environment we saw that te






Do any of the events or learning material relate to my profession?




Is there an academic or scientific explanation and what are the lessons learned?




If given the chance how would I respond or approach this week?






References:


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